Having been in awe with the idea of HTML5 and WEBGL, i have fiddled around with Firefox to get the environment ready. I have tried with Safari and Chrome, but had no luck. They all said getting the latest build (nightly build preferably) and usually with a command line " --enable-webgl".
However, if i start developing and distributing little cool apps with html5+webgl. I certainly cannot ask all my target audience to modify their command line targets. So, here, i document this 'less-annoying' way such that i could ask my fellow colleagues and research mates to run what i build for them.
Setting Things Up
1) Download and Install Firefox (latest version, as of writing, im using Firefox 5.0.
(http://www.mozilla.com/en-US/firefox/fx/)
2) Once Firefox is installed, in the address bar, input the following:
about:config
3) then it may prompt for a warning, click "I'll be careful, i promise" because i will show you what you need to configure without breaking anything
4) in the filter input textbox, input the following:
webgl
5) Double click the row webgl.force-enabled (the corresponding value column would change from false to true)
Testing and Demo
1) To test html5+webgl, i refer you to this website (http://www.html5test.com). Let it load for a bit, and after its done, scroll to 'webgl'. Your score should be greater than 20. (In my setting, it gave me 23/25)
2) To see the webgl demo, i refer you to this website (http://www.brummerblogs.com/curvature/work/atomic-orbitals/) Why? Because it is showing 3D and it has good interactive mouse control!
Good luck, drop me a msg / comment if you need help.
No comments:
Post a Comment